Project GODMIND

GM Console

All Scenes

SCENE 7: APPROACH & ENTRY

ENTRY OPTION A — SOCIAL ENGINEERING ENTRY OPTION B — SERVICE ACCESS ENTRY OPTION C — DELIVERY VECTOR SCENE PURPOSE This scene rewards planning but does not punish boldness. RULES NOTES ALERT LEVEL FRAMEWORK Track Alert Level discreetly. Alert Level Facility State 0 Normal operations 1 Quiet monitoring 2 Security mobilized 3 Lockdown protocols 4…

Helios Corporate Systems rises above the district like a blade driven into the city.

Glass and steel catch the glow of distant neon, reflecting it back in clean, unbroken lines. No ads. No public terminals. No street noise bleeding inside.

The building doesn’t advertise.

It doesn’t need to.

Everything about it says the same thing: nothing here is accidental.

GM NOTES

WHAT’S REALLY GOING ON (GM ONLY)

Helios security is active but restrained

Resources are being diverted inward

GODMIND is already awake

It is observing patterns, not reacting yet

The building is calm because it is confident.

ENTRY OPTION A — SOCIAL ENGINEERING

SETUP

The crew poses as:

  • Inspectors
  • Contractors
  • Systems auditors

They carry forged credentials and act like they belong.


READ-ALOUD TEXT

The lobby is immaculate. Polished stone. Soft lighting. A single security desk staffed by two uniformed employees who look bored but alert.

A scanner hums quietly as employees pass through, barely breaking stride.

No one looks up when you enter.

That’s either very good—

Or very bad.


RULES NOTES (OPTIONAL)

Roll:
Empathy or Wits + Persuasion / Deception

Success:

  • Entry granted
  • Alert Level remains 0

Failure:

  • Entry granted
  • Alert Level increases to 1

No alarms yet.

ENTRY OPTION B — SERVICE ACCESS

SETUP

The crew enters through:

  • Maintenance tunnels
  • Waste processing
  • Utility corridors

READ-ALOUD TEXT

The air grows damp and metallic as you move deeper beneath the building.

Condensation beads along exposed pipes. Cables snake through the walls like veins.

Somewhere above you, Helios hums—constant, distant, alive.


RULES NOTES (OPTIONAL)

Roll:
 Agility + Mobility or Wits + Tech

Success:

  • Entry clean
  • Alert Level remains 0

Failure:

  • Minor complication
  • Alert Level increases to 1

No alarms yet.

ENTRY OPTION C — DELIVERY VECTOR

SETUP

The crew hijacks or impersonates:

  • A same-day delivery
  • Medical supply transport
  • Hardware shipment

READ-ALOUD TEXT

The delivery bay doors open with a hydraulic hiss.

Automated loaders glide across marked lanes, ignoring you completely.

A bored supervisor glances at a tablet, then waves the truck forward without looking up.


RULES NOTES (OPTIONAL)

Roll:
 Wits + Tech or Persuasion

Success:

  • Entry granted
  • Alert Level increases to 1

Failure:

  • Entry granted
  • Alert Level increases to 2
GM NOTES

EARLY GODMIND FORESHADOWING

At any point after entry, drop one of the following:

A system log predicting a PC’s action seconds before it happens

A door unlocking before it’s hacked

A security camera subtly tracking one PC longer than necessary

Do not explain it yet.

IF THE CREW SPLITS UP

Increase Alert Level by +1 after a few scenes

GODMIND prefers isolated variables

SCENE END CONDITION

The crew is inside Helios Corporate Systems.

They have:

Chosen their vector

Set the tone of the heist

Triggered the first unseen responses

SCENE PURPOSE
  • Let the crew choose how they hit Helios
  • Establish Helios as quiet, controlled, and wrong
  • Introduce the Alert Level system
  • Begin GODMIND’s unseen involvement

This scene rewards planning but does not punish boldness.

RULES NOTES

ALERT LEVEL FRAMEWORK

Track Alert Level discreetly.

Alert LevelFacility State
0Normal operations
1Quiet monitoring
2Security mobilized
3Lockdown protocols
4GODMIND intervenes directly

The crew starts at Alert Level 0.

SUCCESS RESULTS (USE THIS TABLE)

Failure never stops the story — it only increases cost.