READ-ALOUD TEXT — ENTERING THE ARMORY
Mr. Slate leads you through a reinforced security door into a space that smells faintly of ozone and sterilized steel.
The room beyond is part armory, part cyberlab. Weapon racks line one wall—sleek pistols, compact SMGs, heavy rifles locked into magnetic cradles. Armor plating hangs from reinforced frames like dormant exoskeletons.
In the center of the room, a surgical rig hums quietly, holo-displays hovering above a padded chair.
A cyber-doc looks up from a tablet, eyes flicking across you with professional detachment.
Mr. Slate spreads his hands wide.
“Alright. Candy store rules. Don’t break anything, don’t shoot anything, and don’t ask where the parts came from.”
ROLEPLAY BEAT — MR. SLATE SELLS THE DREAM
READ-ALOUD DIALOGUE — MR. SLATE
“I don’t send amateurs into meat grinders.”
“You’re getting top-shelf hardware, clean installs, and exactly one chance to look like professionals.”
“Pick what fits your style. Loud. Quiet. Clever. Makes no difference to me—as long as it works.”
Let players talk. Let them brag. Let them plan.This is intentional calm before the storm.
GEAR & AUGMENTATION WEAPONS & ARMOR
Each PC may select:
1 Primary weapon
1 Secondary weapon
1 Armor choice (light / medium / heavy)
This is not a shopping minigame—assume availability unless a player asks for something extreme.
TECH & SUPPORT GEAR (OPTIONAL)
Players may request:
Drones
Hacking decks
Breaching tools
EMP or non-lethal options
If it fits their role, Mr. Slate approves it.
IF THE PLAYERS PUSH TOO FAR
If a player insists on:
Multiple augments
Experimental tech
Something unstable
Mr. Slate responds calmly:
“One upgrade. I like my assets functional.”
Do not argue. Do not negotiate. He’s still in control.
Mr. Slate
Mr. Slate
Vibe: Charismatic, confident, dangerous optimism
Wants: The job done clean
Fears: Wasting this one chance
Leverage: Freedom, erased records, access
Attributes
Skills
Talents
- Connected
- Smooth Operator
Weapons
- Hidden holdout pistol
GM Notes
Demeanor: Calm, impeccably polite, and unfailingly patient. Never raises his voice. Lets silence do the heavy lifting. People tend to talk too much around him.
Reputation: A problem-solver who always delivers—at a cost. Known for honoring deals to the letter while quietly exploiting every loophole. If Slate is involved, the outcome is already decided… you’re just negotiating how painful it will be.
Dr. Keller
Dr. Keller
Clinical
Detached
Ethically Flexible
Focused Under Pressure
Attributes
Skills
Talents
- Combat Triage – Can perform Medical Aid during combat without disadvantage.
- Stabilize Patient – Once per scene, may prevent a dying character from worsening for one round.
Weapons
- Light pistol
Armor
Armored clinic coat (light armor)
Equipment
- Advanced Medkit
- Trauma patches (x3)
- Portable diagnostic scanner
WHAT’S REALLY GOING ON (GM ONLY)
Mr. Slate is being generous because he believes this job is controlled
The gear is real. The upgrades are real. The promise is real.
DARBY is already cataloging the crew’s loadout and capabilities
This preparation is being used to predict outcomes
SCENE END — THE FINAL MOMENT OF CALM
READ-ALOUD TEXT
The last install finishes. Weapons are locked, loaded, and sealed into cases.
Mr. Slate looks you over, nodding once.
“You look like professionals.”
He checks his comm.
“Alright. Transport’s waiting. We’re burning daylight.”
SCENE END CONDITION
The crew exits the armory fully equipped.
This scene must end cleanly and confidently.
SCENE PURPOSE
- Empower the players with choice and agency
- Establish tone: professional, well-funded, confident
Build trust in Mr. Slate - Create emotional contrast before the upcoming hit
This scene should feel fun, cinematic, and controlled. Do not rush it.
RULES NOTES
Social Interaction
This scene does not require rolls by default.
If players demand a roll:
- Use Empathy + Observation to read Mr. Slate
- Success: He’s sincere, confident, not lying
- Failure: They misread calm as arrogance
Do not introduce Stress unless:
- A PC actively panics
- A player insists on escalating tension
RESTRAINTS
- Prison restraints cannot be broken by force
- Releasing them requires no roll — Mr. Slate ordered it
- Attempting violence triggers immediate subdual