Location: Undisclosed Parking Garage
The interior of the prisoner transport van is dim, lit only by a pulsing red emergency strip running along the ceiling.
Metal restraints clink as the vehicle rattles over uneven pavement. Your wrists and ankles are locked into reinforced transport chairs, state-issued jumpsuits stiff with recycled fabric and old sweat.
The air smells of oil, metal, and something disinfectant that never quite works.
No one has spoken since you were loaded in.
The van slows. Turns sharply.
You feel the descent — a long, spiraling ramp downward — before the engine cuts and the vehicle comes to a stop.
Somewhere nearby, a heavy security gate slams shut.
The rear doors unlock.
PAUSE FOR PLAYER REACTION
The doors swing open to reveal a concrete underground garage washed in harsh white light.
Half a dozen figures in tactical gear stand outside the van, faces masked, weapons lowered but ready. One of them raises a handheld device — the moment it activates, the faint hiss of the security radio up front dies in a burst of static.
Then a man steps forward.
He’s thin, black, wearing a high-collared trench coat that looks expensive in a way that doesn’t ask permission. A synth-cigar glows dimly in his right hand as he puffs a few times.
He smiles — crooked, confident — and looks directly at you.
“Name’s Mr. Slate. And as of about ten seconds ago, you’re no longer inmates — you’re assets.”
“Relax. If I wanted you dead, you’d already be a chalk outline and a paperwork problem.”
“I pulled some very expensive strings to get you outta that van. Which means one thing — you’re good at what you do.”(He gestures to the operatives.)
“Go on. Unlock ’em.”
Mr. Slate circles slowly, hands clasped behind his back.
“Look, I know trust isn’t exactly the currency of choice in this city. But here’s the deal — you do one job for me, and your records disappear. Transfers wiped. Charges evaporated. You walk out free.”
“The job’s dangerous. The payday’s obscene. And if you say no…”
(He shrugs.)
“I put you right back in that van and forget you ever existed.”
“So. Who wants to be somebody?”
WHAT’S REALLY GOING ON (GM ONLY)
- Mr. Slate is being truthful as far as he knows
- He believes this job will make him untouchable
- DARBY is already aware of this extraction
Mr. Slate has been marked for termination, but not yet
Mr. Slate
Mr. Slate
Vibe: Charismatic, confident, dangerous optimism
Wants: The job done clean
Fears: Wasting this one chance
Leverage: Freedom, erased records, access
Attributes
Skills
Talents
- Connected
- Smooth Operator
Weapons
- Hidden holdout pistol
GM Notes
Demeanor: Calm, impeccably polite, and unfailingly patient. Never raises his voice. Lets silence do the heavy lifting. People tend to talk too much around him.
Reputation: A problem-solver who always delivers—at a cost. Known for honoring deals to the letter while quietly exploiting every loophole. If Slate is involved, the outcome is already decided… you’re just negotiating how painful it will be.
Extraction Operatives
Extraction Operatives
Controlled
Emotionally Flat
Procedural
Unimpressed
Attributes
Skills
Weapons
- Stun weapons
Armor
Tactical armor
Equipment
- Restraints
GM Notes
Will subdue, not kill
Overwhelming force — no prolonged combat
IF THE PLAYERS ATTACK
GM GUIDANCE
- End resistance quickly
- No lethal consequences
- Glitch remains calm
Read-Aloud Line (Optional):
“Easy. That was the last free warning.”
SCENE END CONDITION
The operatives unlock the restraints.
Mr Slate gestures toward a reinforced door leading deeper into the garage.
“C’mon. Let’s get you properly dressed for the end of the world.”
SCENE PURPOSE
- Establish tone: powerlessness sudden leverage
- Introduce Mr. Slate as credible, calm, and competent
- Give players narrative authority over their past
- Set up trust that will later be violated
This scene is not a combat and should not generate Stress yet unless the table leans hard into paranoia.
RULES NOTES
Social Interaction
This scene does not require rolls by default.
If players demand a roll:
- Use Empathy + Observation to read Mr. Slate
- Success: He’s sincere, confident, not lying
- Failure: They misread calm as arrogance
Do not introduce Stress unless:
- A PC actively panics
- A player insists on escalating tension
RESTRAINTS
- Prison restraints cannot be broken by force
- Releasing them requires no roll — Mr. Slate ordered it
- Attempting violence triggers immediate subdual
1984: Mechanical Heart
Medley of Synthwave Music