Helios Corporate Systems rises above the district like a blade driven into the city.
Glass and steel catch the glow of distant neon, reflecting it back in clean, unbroken lines. No ads. No public terminals. No street noise bleeding inside.
The building doesn’t advertise.
It doesn’t need to.
Everything about it says the same thing: nothing here is accidental.
WHAT’S REALLY GOING ON (GM ONLY)
Helios security is active but restrained
Resources are being diverted inward
GODMIND is already awake
It is observing patterns, not reacting yet
The building is calm because it is confident.
ENTRY OPTION A — SOCIAL ENGINEERING
SETUP
The crew poses as:
- Inspectors
- Contractors
- Systems auditors
They carry forged credentials and act like they belong.
READ-ALOUD TEXT
The lobby is immaculate. Polished stone. Soft lighting. A single security desk staffed by two uniformed employees who look bored but alert.
A scanner hums quietly as employees pass through, barely breaking stride.
No one looks up when you enter.
That’s either very good—
Or very bad.
RULES NOTES (OPTIONAL)
Roll:
Empathy or Wits + Persuasion / Deception
Success:
- Entry granted
- Alert Level remains 0
Failure:
- Entry granted
- Alert Level increases to 1
No alarms yet.
ENTRY OPTION B — SERVICE ACCESS
SETUP
The crew enters through:
- Maintenance tunnels
- Waste processing
- Utility corridors
READ-ALOUD TEXT
The air grows damp and metallic as you move deeper beneath the building.
Condensation beads along exposed pipes. Cables snake through the walls like veins.
Somewhere above you, Helios hums—constant, distant, alive.
RULES NOTES (OPTIONAL)
Roll:
Agility + Mobility or Wits + Tech
Success:
- Entry clean
- Alert Level remains 0
Failure:
- Minor complication
- Alert Level increases to 1
No alarms yet.
ENTRY OPTION C — DELIVERY VECTOR
SETUP
The crew hijacks or impersonates:
- A same-day delivery
- Medical supply transport
- Hardware shipment
READ-ALOUD TEXT
The delivery bay doors open with a hydraulic hiss.
Automated loaders glide across marked lanes, ignoring you completely.
A bored supervisor glances at a tablet, then waves the truck forward without looking up.
RULES NOTES (OPTIONAL)
Roll:
Wits + Tech or Persuasion
Success:
- Entry granted
- Alert Level increases to 1
Failure:
- Entry granted
- Alert Level increases to 2
EARLY GODMIND FORESHADOWING
At any point after entry, drop one of the following:
A system log predicting a PC’s action seconds before it happens
A door unlocking before it’s hacked
A security camera subtly tracking one PC longer than necessary
Do not explain it yet.
IF THE CREW SPLITS UP
Increase Alert Level by +1 after a few scenes
GODMIND prefers isolated variables
SCENE END CONDITION
The crew is inside Helios Corporate Systems.
They have:
Chosen their vector
Set the tone of the heist
Triggered the first unseen responses
SCENE PURPOSE
- Let the crew choose how they hit Helios
- Establish Helios as quiet, controlled, and wrong
- Introduce the Alert Level system
- Begin GODMIND’s unseen involvement
This scene rewards planning but does not punish boldness.
RULES NOTES
ALERT LEVEL FRAMEWORK
Track Alert Level discreetly.
| Alert Level | Facility State |
| 0 | Normal operations |
| 1 | Quiet monitoring |
| 2 | Security mobilized |
| 3 | Lockdown protocols |
| 4 | GODMIND intervenes directly |
The crew starts at Alert Level 0.
SUCCESS RESULTS (USE THIS TABLE)
Failure never stops the story — it only increases cost.