Project GODMIND

GM Console

All Scenes

SCENE 3 — THE HIT

SCENE PURPOSE This is the moment the adventure stops being optional. RULES NOTES STRESS ACTIVATION This is where Stress comes online. All PCs immediately gain +1 Stress. This scene does not require rolls by default. If a PC was: They gain +2 Stress instead.Do not call for Panic checks yet. LAW ENFORCEMENT

EXITING THE ARMORY

The transport hums quietly as it pulls away from the garage, city lights streaking past narrow viewports.

Mr. Slate stands near the rear doors, reviewing something on his comm, expression calm. Focused.

“Five minutes,” he mutters.

The vehicle slows.

Then—

WHAM.


READ-ALOUD TEXT — THE AMBUSH

The transport lurches violently as something slams into its side. Metal screams. The lights flicker.

Before anyone can react, the rear doors are torn open in a shower of sparks.

A vehicle idles outside—low, armored, bristling with weapon mounts.

Gunfire erupts.

GM NOTES

WHAT’S REALLY GOING ON (GM ONLY)

The hit was ordered by DARBY

The attackers are expendable assets

This was never meant to be a fight—only a message

The crew was always part of the calculation

ENEMY: HIT SQUAD

This is not a balanced combat encounter.

HIT SQUAD GOAL

Kill Mr. Slate

Draw attention

Force the crew to scatter

Once Mr. Slate is dead, their job is done.

PLAYER AGENDA

Players may:

Return fire

Grab Mr. Slate’s body or gear

Flee into nearby streets

Steal the attackers’ vehicle

Biker Gang Enforcer

Ganger

City Police Patrol Officer

Law Enforcer

Police Drone (Early Response)

Drone

THE DEATH OF MR. SLATE

READ-ALOUD TEXT (DO NOT INTERRUPT)

Mr. Slate turns just in time to register surprise.

The first round takes him in the chest.

The second punches through his throat.

He staggers backward, cybernetic fingers twitching uselessly as blood sprays across the transport wall.

He tries to speak.

Nothing comes out.

He collapses at your feet—dead before he hits the floor.

(Pause. Let it land.)

GM NOTES

RULES NOTES — LAW ENFORCEMENT

Police response is overwhelming

This is not a fight to win

Use narration to shut down prolonged resistance

GM SIDEBAR — LAW ENFORCEMENT RESPONSE

Use these stats only if the crew insists on fighting police.

Law enforcement is meant to overwhelm, not kill.

GM GUIDANCE — HOW TO RUN POLICE COMBAT

Police do not fight to the death

Reinforcements arrive every 2–3 rounds

The goal is containment, not heroics

If players try to “win”:

Narrate escalation until it becomes obviously impossible.

This reinforces tone without removing agency.

GM EXIT RAMPS (USE ONE)

If things bog down:

Overwhelming force subdues the crew

A higher authority intervenes (“friends in high places”)

Environmental chaos allows escape

No failed rolls should dead-end the story here.

DESIGN INTENT (DO NOT SHOW PLAYERS)

Police are:

A pressure mechanic

A pacing tool

A reminder that the city is hostile

They are not the real enemy.

If the crew:

Runs: Continue normally

Surrenders: They are briefly detained

Fights: Non-lethal suppression, then detention

In all cases, proceed to the same outcome.

PLAYER AGENCY SAFETY NET

If the crew is arrested or overwhelmed:

READ-ALOUD TEXT (OPTIONAL)

A man in a dark suit steps through the chaos. He flashes a badge you don’t recognize.

He leans close.

“You’ve got friends in high places. Don’t waste it.”

The restraints come off.

No rolls. No resistance.

SCENE END CONDITION

The crew is:

Alive

Armed

Wanted

Leaderless

Mr. Slate is dead.

The job remains.

THE DEATH OF MR. SLATE

READ-ALOUD TEXT (DO NOT INTERRUPT)

Mr. Slate turns just in time to register surprise.

The first round takes him in the chest.

The second punches through his throat.

He staggers backward, cybernetic fingers twitching uselessly as blood sprays across the transport wall.

He tries to speak.

Nothing comes out.

He collapses at your feet—dead before he hits the floor.

(Pause. Let it land.)

SCENE PURPOSE
  • Kill Mr. Slate in front of the players
  • A quick combat scene to let the PCs learn their abilities and gear
  • Turn preparation into liability
  • Force immediate action under pressure

This is the moment the adventure stops being optional.

RULES NOTES

STRESS ACTIVATION

This is where Stress comes online. All PCs immediately gain +1 Stress.

This scene does not require rolls by default.

If a PC was:

  • Closest to Mr. Slate
  • Mid-conversation with him
  • Actively trusting him

They gain +2 Stress instead.Do not call for Panic checks yet.

LAW ENFORCEMENT

  • Police response is overwhelming
  • This is not a fight to win
  • Use narration to shut down prolonged resistance